This course will provide an introduction to the theory and practice of
video game design and development. The course contains concepts in computer
graphics (classical rendering, 3D object modeling, video game engines, game
physics), human computer interaction (input/output devices, gameplay design,
multiplayer games) and artificial intelligence (control of non-player
characters, adaptive gameplay). Students will implement a small video game
using Unity to demonstrate these techniques. Prerequisite: CSCE 2014.
None. The course will utilize a number of online sources.
- Students learn fundamental topics in computer graphics, human
computer interaction, and artificial intelligence that are related
to video game design.
- Students become familiar with the mathematics and algorithms that
are used in key components of a video game.
- Students get experience with Unity and other software tools for
video game design and development.
- history and taxonomy of video games
- components of a video game
- Computer graphics
- classical rendering
- 3D object modeling
- video game engines
- game physics
- Human computer interaction
- input/output devices
- gameplay design
- multiplayer games
- Artificial intelligence
- control of non-player characters
- adaptive gameplay
Final grades in this class will be determined by a weighted average
of 3 individual programming projects (60% of grade) and one group project
where teams of 3-4 students will create and demonstrate a video game
(40% of grade). The We will use the following scale to assign final grades:
The department, college, and university have very strict guidelines
regarding academic misconduct. Obviously, copying is not allowed on exams.
Students are expected to submit their own work on individual programming
projects. Lending or borrowing all or part of a program from another
student is not allowed. Students ARE allowed to borrow and modify any
code on this class web site in their labs or programming projects.
Instances of cheating will result in a zero on the copied assignment/exam and
the policy specified in the University of Arkansas Undergraduate Studies
Catalog, Academic Regulations, Academic Dishonesty will be followed.
If any member of the class has a documented disability and needs special
accommodations, the instructor will work with the student to provide reasonable
accommodation to ensure the student a fair opportunity to perform in this class.
Please advise the instructor of the disability and the desired accommodations
within the first week of the semester.
If the university is officially closed, class will not be held. When the
university is open, you are expected to make a reasonable effort to attend class,
but not if you do not feel that you can get to campus safely. Assignment due
dates will be postponed in case of inclement weather.
Many types of emergencies can occur on campus; instructions for specific emergencies
such as severe weather, active shooter, or fire can be found at emergency.uark.edu.
Severe Weather (Tornado Warning):
Follow the directions of the instructor or emergency personnel.
Seek shelter in the basement or interior room or hallway on the lowest floor,
putting as many walls as possible between you and the outside.
If you are in a multi-story building, and you cannot get to the lowest floor,
pick a hallway in the center of the building.
Stay in the center of the room, away from exterior walls, windows, and doors.
Violence / Active Shooter:
CALL - 9-1-1
AVOID - If possible, self-evacuate to a safe area outside the building.
Follow directions of police officers.
DENY - Barricade the door with desk, chairs, bookcases or any items.
Move to a place inside the room where you are not visible. Turn off the
lights and remain quiet. Remain there until told by police it is safe.
DEFEND - Use chairs, desks, cell phones or whatever is immediately available
to distract and/or defend yourself and others from attack.