CSCE 2014 - Class Syllabus


Name: John Gauch
Office: 518 JBHT
Class Time: Tues, Thur 11:00-12:15pm
Office Hours: Tues, Thur 9:30-11:00am and 3:15-4:45pm
Phone: (479) 575-4024
Email: jgauch(at)
Web Page:

Teaching Assistants:

Name: Matthew Moccaro
Office: 434 JBHT
Lab Times: TBA
Office Hours: Mon, Fri 12:30-2:00pm

Name: Matthew Rothmeyer
Office: 434 JBHT
Lab Times: TBA
Office Hours: Wed 12:30-2:00pm

Catalog Listing:

This course continues developing problem solving techniques by focusing on fundamental data structures and associated algorithms. Topics include: abstract data types, introduction to object-oriented programming, linked lists, stacks, queues, hash tables, binary trees, graphs, recursion, and searching and sorting algorithms. Using C++ in a UNIX environment. Prerequisite: CSCE 2004.

Text Book:

Data Abstraction & Problem Solving with C++ (6th Edition), Carrano, 2006. Published by Addison Wesley.


Final grades in this class will be determined by a weighted average of lab scores, programming project scores, classwork, and exam scores as follows:

Labs: 10%
Programming Projects: 30%
Clicker Scores: 10%
Midterm Exam: 20%
Final Exam: 30%
We use the following scale to assign final grades: A: over 90%
B: 80% - 89%
C: 70% - 79%
D: 60% - 69%
F: below 60%

Students must pass BOTH the programming portion of the class (labs, projects) AND the exam portion (midterm and final) with a grade of D or better in order to pass this course. Hence, an overall average greater than 60% may still result in a failure in some cases.

Labs: There will be 14 weekly laboratory assignments. Grades for the labs will be based on completeness, correctness, and effort. Although lab materials are available on the web and can be submitted electronically, students are required to attend labs. Lab attendance will be taken in the first 15 minutes of the lab, and students who are not present will receive a grade of ZERO for that lab. Labs which are not completed in the lab time can be electronically submitted within 24 hours of lab time with no late penalty. Labs submitted after this time will NOT be accepted.

Programming Projects: There also will be 6 relatively large programming projects that will integrate material taught in the course. The project requirements and due dates will be posted on the class website. The programming projects will be graded according to the following scale:

50% program correctness
20% software design
10% programming style
10% testing
10% documentation

Programming projects must be submitted electronically by midnight of the due date specified in the project description. Projects that are late will lose 10% per day for three days. Projects submitted after three days will receive NO credit. Partial credit will be given for programs which compile but which are not complete. Starting early on programming projects is strongly encouraged.

Clicker Scores: In EVERY class there will be 5-10 minute programming or analysis activity to related to the lecture material. This will give students a chance to get more practice reading code, writing code, or drawing data structures. We will be using Turning Technologies clickers in class to record student responses, so please bring your clickers to class EVERY day. Grades will be based on attendance and effort.

Exams: There will be two exams in this class. One midterm exam and a comprehensive final exam. All exams will be closed book, but each student will be allowed to bring in a single 8.5 by 11 sheet of notes. Calculators will not be needed or allowed. Make up exams will only be allowed under exceptional circumstances (e.g., a note from your doctor).

Academic Misconduct:

The department, college, and university have very strict guidelines regarding academic misconduct. The following policies will apply to this class.


  • Students are NOT allowed to copy anything from another student.
  • Students are NOT allowed to get any outside assistance during the exam.
  • Students ARE allowed to bring an 8.5 x 11 sheet of paper with any notes they want into the exam. Otherwise, exams are closed book and closed notes.

    Programming Projects:

  • Students are expected to submit their own work on individual programming projects.
  • Students are NOT allowed to work together in teams or groups to implement programs.
  • Students are NOT allowed to lend or borrow code from each other.
  • Students are NOT allowed to copy code from other individuals or websites.
  • Students ARE allowed to ask the instructor and/or GTAs for assistance.
  • Students ARE allowed to borrow and adapt code from this class website.

    Instances of cheating will result in a ZERO on the copied assignment/exam and will be reported to the department head. The policy specified in the University of Arkansas Undergraduate Studies Catalog, Academic Regulations, Academic Dishonesty will be followed.

    ADA Statement:

    If any member of the class has a documented disability and needs special accommodations, the instructor will work with the student to provide reasonable accommodation to ensure the student a fair opportunity to perform in this class. Please advise the instructor of the disability and the desired accommodations within the first week of the semester.

    Inclement Weather:

    If the university is officially closed, class will not be held. When the university is open, you are expected to make a reasonable effort to attend class, but not if you do not feel that you can get to campus safely. Assignment due dates will be postponed in case of inclement weather.

    Emergency Procedures

    Many types of emergencies can occur on campus; instructions for specific emergencies such as severe weather, active shooter, or fire can be found at

    Severe Weather (Tornado Warning):

  • Follow the directions of the instructor or emergency personnel.
  • Seek shelter in the basement or interior room or hallway on the lowest floor, putting as many walls as possible between you and the outside.
  • If you are in a multi-story building, and you cannot get to the lowest floor, pick a hallway in the center of the building.
  • Stay in the center of the room, away from exterior walls, windows, and doors.

    Violence / Active Shooter:

  • CALL - 9-1-1
  • AVOID - If possible, self-evacuate to a safe area outside the building. Follow directions of police officers.
  • DENY - Barricade the door with desk, chairs, bookcases or any items. Move to a place inside the room where you are not visible. Turn off the lights and remain quiet. Remain there until told by police it is safe.
  • DEFEND - Use chairs, desks, cell phones or whatever is immediately available to distract and/or defend yourself and others from attack.